Both Link: Faces of Evil and Zelda: Wand of Gamelon were expensive to make, as developer Animation Magic had to build them from scratch. To limit the amount of money that was spent on it, they hired a russian studio to create the cutscenes. These cutscenes have a specific style and after I learnt about this I can notice the russian influences in it. It was a way to cut costs. Animation Magic took more time to develop their Digital Video skills: In their follow-up Mutant Rampage, which was written in the same engine, they implemented digital video sequences for the first time. If only they were allowed more time, both Link: Faces of Evil and Zelda: Wand of Gamelon were "Digital Video on CD-i" titles instead of the current base case "compact disc interactive" versions! I actually like it that the video sequences have a distinct russian influence (ofcourse because they are developed by a russian studio). If you consider the hardware of CD-i I find it well done how they managed to do this on CD-i.
Both Link: Faces of Evil and Zelda: Wand of Gamelon were expensive to make, as developer Animation Magic had to build them from scratch. To limit the amount of money that was spent on it, they hired a russian studio to create the cutscenes. These cutscenes have a specific style and after I learnt about this I can notice the russian influences in it. It was a way to cut costs. Animation Magic took more time to develop their Digital Video skills: In their follow-up Mutant Rampage, which was written in the same engine, they implemented digital video sequences for the first time. If only they were allowed more time, both Link: Faces of Evil and Zelda: Wand of Gamelon were "Digital Video on CD-i" titles instead of the current base case "compact disc interactive" versions! I actually like it that the video sequences have a distinct russian influence (ofcourse because they are developed by a russian studio). If you consider the hardware of CD-i I find it well done how they managed to do this on CD-i.