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Reader question: "Which game pushed the (CD-i) players to their limits?"

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That's a tough question and not easy to answer, but I'd like to put two CD-i titles to the front that we feel really pushes the CD-i to its limits. The first has to be Lucky Luke, the spiritual follow-up to The Apprentice. This was the first platformer in which developer SPC Vision got the horizontal scrolling right, this was a technical issue that CD-i really had troubles with due to its design. The fact how the team behind Lucky Luke (PixelHazard and SPC Vision) integrated the weather effects while maintaining the enemies in sight and got the scrolling running really amazes me. It looks like graphically Lucky Luke really shows the maximum of what a CD-i is capable of.


Another technical marvel on CD-i has to be Atlantis: The Last Resort. I agree with the original creator Paul Clarke that Philips made a lot of optimizations to get Atlantis actually running on CD-i. A first person shooter on CD-i, who would have thought that? Paul Clarke: "I would (of course) say Atlantis as it was optimised pretty much to a bus cycle level using the Non-Intrusive Realtime Debugger... every CPU cycle counted including size of variables and the critical pieces of code were loaded into the faster memory of the DV cartridge"

[Thanks, Paul Clarke, Jeroen Iking]


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