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It would have been nice to use the Creature Shock CD-i engine for CD-i Alien Odyssey but that conversion project didn't really start

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Another Argonaut game on CD-i release lists, was Alien Odyssey. Do you know if this game ever was in development? We asked our contact who worked at Argonaut at the time: ”It would have been nice to use the engine for CD-i Alien Odyssey but that conversion project didn't really start. I actually started the Sega Saturn conversion but that was also cancelled after a month, we had a new bigger project to work on. I assume this was why Argonaut/Virgin moved away from CD-i because technology wise it was being eclipsed by the newer consoles from Sega, Sony and Nintendo. To stay in the race Philips needed a much newer machine, but they didn't deliver. History is littered with the cases of old consoles. I actually loved working on the little machine because in some ways it reminded me of my old Amiga programming days. You see, I'm the typical games programmer. I was born in 1973 and by the age of eight I was starting to programme the family computer, a ZX81. By the time I was 16 I had completed my first commercial game for the Commodore 64 and was already selling software libraries and technical articles to magazines. I got my lucky break at Argonaut when an employee spotted my work at a computer show in London. He said "write off to here we'll interview you." I got the job and then moved across the country, leaving home was tough as it was my first time away from my parents. But I loved the work, imagine a load of other people who have the same interest in programming as I have. This working environment proved to be a great learning experience and when the CD-i project of Creature Shock started my knowledge of 680xx meant I was picked to do the job. The rest, as they say, is history. “



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