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If the Zelda CD-i characters were influenced by a Japanese manga design, the world might have a totally different opinion about these games

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CD-i member BunniiMega (MeguBunnii)  created an art collaboration with RikyFung and Sarah Nazareth including drawings of Princess Zelda as how she appeared in all the different games, including Zelda: The Wand of Gamelon on CD-i. You can find the full album here, but we'd like to focus on the CD-i offerings. I personally love the one drawn by MeguBunnii, if only the Zelda CD-i games did not have a Russian influence but rather a Japanese (Manga) influence, 'the world' might have had a totally different opinion about these games.



What if the cutscenes looked more like this? I believe the games would be rated differently when the design was more based on this.



Both Link: Faces of Evil and Zelda: Wand of Gamelon were expensive to make, as developer Animation Magic had to build them from scratch. To limit the amount of money that was spent on it, they hired a russian studio to create the cutscenes. These cutscenes have a specific style and after I learnt about this I can notice the russian influences in it. It was a way to cut costs. Animation Magic took more time to develop their Digital Video skills: In their follow-up Mutant Rampage, which was written in the same engine, they implemented digital video sequences for the first time. If only they were allowed more time, both Link: Faces of Evil and Zelda: Wand of Gamelon were "Digital Video on CD-i" titles instead of the current base case "compact disc interactive" versions!


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