CD-i member Shikotei has an ambitious task to show us the art and places in CD-i games that are not easily accessible through normal gameplay. Shikotei: "Many of the games I played had big areas that you either couldn't fully explore or were difficult to even reach, if you could even reach these areas. Micro Machines and Dimo's Quest are just two examples of games that have places you can't reach. Games like Family Games' Full Attack were notoriously difficult to complete. Of the four levels I never got past the third. The same goes for Buzz Off on Family Games II; that one has eight levels (of which I never saw the last five)! Sometimes the map is seamless, but divided into screen-sized sections. One such map is present in Zelda's Adventure; easily the most beautiful game available on CD-i. Where else do you find realistic graphics on a '90s console? I know there are versions out there, but they're all scaled down or crappy in quality (damn you for using JPEG!). Another aspect many people don't realize is that a lot of games have secrets, or other hidden features that aren't easily revealed. Lucky Luke has transport points in each of the maps where you're not riding Jolly Jumper a minecart! I've spent quite a bit of time trying to map these games, often finding new things. I'd like to share these findings."
Zelda's Adventure has one of the most beautiful maps out on the CD-i, but many of those available on the 'net are low quality and small in dimensions, and simply don't do it justice.
But here you can view it in lossless quality, straight from the disc! Be sure to check out the lossless map here: https://www.shikotei.com/?p=ZeldasAdventure
You can click on the pictures here to see a higher resolution which gives an impression of what is in the world map of Zelda's Adventure. Please note the Shrines are not in here, this is purely the overworld map. Interactive Dreams picked out their favourites.
[Thanks, Shikotei]