Last year it was updated to v11.3d, including the following changes:
- Added support for the disc file to be named anything, including the file extension.
- Added support for the disc file to have an offset up to 100kB
- Added support for the disc file to be incomplete (no CDA files). Downside is that the background music is unavailable.
- Added support for the disc file to be scrambled
- Added support for re-assigning keys via ini file
- Added support for the disc file to be split into "Track 00", "Track 01" .. "Track 22" files
The current version has just been updated to v11.3e and some bugs have been taken out, thanks to CD-i member Old Classic Gamer: "Unfortunately I was unable to run it. I tried running as administrator, Windows 7 compatibility mode and nothing worked. I just got a blue screen as seen below."
Shikotei: "it seems that I've added bugs when I added support for an ini file. The cause does not lie with the working of the ini file, but with the way I programmed the finding of this file. In short, I've forgot to remove the hardcoded path to my ini file. That path is too specific to exist on all systems and it caused a crash. Simply put: I made a stupid mistake that would've been prevented by testing on more than just my machine. The fixed version (11.3e) is now online. The exe is be dated february 8th, 2020 22:18."
CD-i member Old Classic Gamer takes his chance to ask about some future updates:
- Will there be an update that will allow the game to be on fullscreen without black bars? On my monitor when I press Alt + Enter, the game does go on fullscreen but it is not truly stretched to my 2K monitor and there are black bars. I would love to see more scaling options available and also if possible, the option without filters so that we have sharp pixels. When played on MESSUI Emulator, I can configure without filter and I love to have it with pixels. IMO, a good solution would be that the window for the game has on top stuff such as File, Options, etc. Something kinda like how Earthworm Jim 95 has. It would be pretty cool for an update. Of course, this is only a suggestion and if it's not possible to be implemented, I will understand it.
- When playing the game, in the upper left corner it is written with red letters: "Watcher". I am just curious to know what is such writing supposed to mean.
Shikotei: "The red "watcher" is a text-only element I use to show the value of variables when testing out new things. It's perfectly harmless. And was last used to try to fix the one bug I can't seem to get rid of... it's a frame-perfect bug that makes Marvin fall through a moving platform that occurs when Marvin is at the zenith of his jump and the platform is exactly 1 pixel below him going up. It's a *bleep* to trigger and even worse to fix. How do you test if something does NOT occur?
You mentioned the black bars and the filters: they're there because I'm new to Unity and it's scaling options.
I've actually looked into getting the full-screen scaling set to "nearest neighbor" or similar non-blurry scaling, but so far no luck. It is one thing Director did better! The black bars are probably solvable by fiddling with the resolution of the related Unity Scenes. Or by some camera settings I haven't looked into yet. The thing is that the Philips and Vision Factory intros are in a "full-screen" resolution (384x280) and the rest of the game is 360x220. The black bars were added as padding to get a consistent 384x280. I could simply crop off the edges of the intros, but the purist in me tells me not to do this. There has to be a better way.
At some point I do want to get rid of them, I just don't have enough knowledge of Unity to do so (yet). Parts of these things are legacy choices from when I started in Director. Maybe Unity has the ability to switch output resolution mid-game.."
[Thanks, Shikotei, Old Classic Gamer]