CD-i member Shikotei is very clever in extracting code, raw data and getting unknown CD-i formatting out of a lot of CD-i games, to find hidden graphics, full level layout and other secrets. No one has ever done it like he did, in this way he recreated The Apprentice on PC, but also showed us full level layouts of, for example recently, Lucky Luke and Christmas Country. He had also a giant overworld online of Tolemac, the main world in Zelda's Adventure CD-i (Camelot spelled backwards). Now he added the dungeons as well and added the sprites. Moreover he redesigned the way how we can experience Tolemac. In his new framework you can click through the scenes, just like in the real game. He is this close of remaking Zelda's Adventure on PC as well, but that's not the purpose right now :)
Go have a look and enjoy the overworld + dungeons of Zelda's Adventure on CD-i, without turning on your CD-i player!
Shikotei: "The sprite datablobs headers have been fully parsed and enabled me to precisely extract the sprites. These are neatly grouped by header-depth.As a result, with a little HTML and JavaScript, I now can show you which sprites can be found on which screen.
Including unused sprites.
For example, has anyone ever seen the surfer on the west coast near the volcano? Or ever acquired a trumpet from the talking mushroom north of the cave that has the Harp?
Or a trident on the southeast border between the swamp and the beach? Or the fishing net near there?
Numbers? Overworld has 305 screens and 3973 sprites. Underworld has 184 screens and 2211 sprites."
Or a trident on the southeast border between the swamp and the beach? Or the fishing net near there?
Numbers? Overworld has 305 screens and 3973 sprites. Underworld has 184 screens and 2211 sprites."
[Thanks, Shikotei]