Did you know 'The Black Moon Project' exists 20 years today? And did you know Interactive Dreams is proud to be part of this extensive CD-i network? The network hosts more websites, and the oldest CD-i reference site, ICDIA, is also part of the roster of the CDinteractive Network. On this anniversary, let's look back at the influence of The Black Moon Project on the CD-i Community. I would like to thank specifically Devin, Jorg, Dreamon, Merijn and Erronous to be true pioneers in investigating the history of CD-i, and together we look back at great years of investigation work that included lots and lots of searching and contacting CD-i developers. Quite some CD-i prototypes were brought to the surface thanks to 'The Black Moon Project' and it was the first catalogue online that showed scans of all official CD-i games.
I got in contact with Devin in 2001 when he started The Black Moon Project (first at WWEmu, later at Classicgaming.com and GameSpy) together with Jorg and Dreamon, who all contributed tremendously to the archive that we keep today. Together we gathered a huge archive in a closed forum with all communications we had with CD-i developers, both about hardware and software. Thanks to this, CD-i prototypes surfaced like Microcosm, Star Wars Rebel Assault, Battle Chess, Treasures of Oz, The Crow, Super Mario Wacky Worlds and many more. We created alumni forums like for the gang behind The Vision Factory, which lead to a lot of new stuff and fun about the SPC Vision titles on CD-i.
We published the big stories and interviews on Black Moon, but over the years there were so many small bits of interesting information about all kinds of CD-i related subjects that remained unused behind closed doors that we started The Black Moon Monthly in 2004 to get more smaller info and details to the CD-i community. I had a lot of fun to create something around it and those articles you can still find back in our current archive. At Black Moon we had plans to publish a book about all the statements and interviews about CD-i. So many unfullfilled promises and dreams about what could have been, Devin came up with the name "Interactive Dreams". In the end, time-wise a book was not feasable, but the name continued to live in the blog, which started as a base for the book. I'm still very proud of what we did at Black Moon, that's why the name continues to shine in Interactive Dreams. The activity of Black Moon faded away a bit around 2009 because we were all busy with a lot of other projects (and family/kids). The blog however, always stayed active.