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Philips Research wrote a multilayer RamRaid game but never released it as latency was too slow

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RAM Raid was the first online game that actually uses an offline level to save on data. "Working on RamRaid (the online version) and the Atlantis were some of the most enjoyable work days of my life. With little design brief the creativity in the team ran free. The ADS guys were crazy guys committed to the art of game design and game play. Paul Reid, mentioned in Johnny’s interview, was a great guy absolutely committed to the team. Andy Morton and Tom Drummond were very odd but amazing game guru’s who were kind enough to accept me into their world. Johnny was amazing, and brought my 3D world on CD-i to life. Fire up your CD-i player, and just look at the graphics that he produced, and enjoy the DV clips that we did with Rak." In particular, look at Johnny’s sprites, and savour their animation frames, especially their death sequences. Every frame is a joy. Philips experimented a lot with this game and heavily optimized it so it would run properly on the limited CD-i hardware. It is safe to say that the current RAM Raid is hitting the max of what is possible on CD-i and the limited 14k4 modem. Philips explored the possibilities to create a multilayer RamRaid as well but that didn't work. Paul Clarke: "RamRaid which was an online game with an offline level. It uses the same game engine, mostly, as Atlantis. I also wrote a demo of multilayer RamRaid but we never released it as latency was too slow over 19k2 modem"

[Thanks, Paul Clarke]


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